Τετάρτη 30 Ιουλίου 2014

Importing Models to Radiant

Having models in your map not only it makes it a way more professional but it fills it with good detail.
Now, what you need to do so you can import models to the map.

  1. Go to; "root folder" > "Main" and open "pak0.pk3" with WinRAR.
  2. You'll see a lot of folders. Select (by holding Ctrl + clicking on the folders) the following folders; "xanim", "xmodel", "xmodelalias", "xmodelparts", "xmodelsurfs" and drag them to the "Main" folder. Wait untill the copy/paste is complete. Now, if you check the folder it should contain the folders above.
  3. Now, open CoDRadiant.
  4. Right-click the 2D Area (white-boxed Area).
  5. Go to; "misc" >"model".
  6. A window should now pop up with many models. If not, try to find the folder "xmodel" (the one in your "Main" folder)
  7. Select the model you want and now you'll see it in Radiant. If you see your model it means you succeed! Well done! [ If you're new to this and have just started with Radiant stop reading for now, you can come back later wi\hen you have a better knoledge on how some things work ]
  8. If you want to make your model bigger or smaller just select it with Shift + click on it (either on the 2D or the 3D view) and press "N" in your keyboard. 
  9. A window called "Entity" will pop up. In the white box right next to "Key" type "modelscale" and right next to the "Value" type  a number depending on how big or small you want your model to be. "1" is the default scale of the model. Type "0.x" to make it smaller or "1.x" to make it bigger (x = a number of your choise).
    WARNING! If a model is big by its own and you make it very small the compiler will NOT convert your map and Radiant may even crash! ]

Τρίτη 29 Ιουλίου 2014

First Run of Radiant

  • Opening Radiant for the first time

  1. Double-click on the "CoDRadiant.exe". 
  2. It should bring up the "Open" window, it ask you to open a file with the .qe4 extension. There's a file called "COD.QE4" in "tools" folder. Open it.
  3. Now you're running Radiant, go to "File">"Project settings" and make sure you have the same destinations as mine and do any important changes.
Basically
basepath (.EXE location) is the location of your CoD1 game.
mapspath (.MAP location) is the location of where your map files will be saved (I suggest you to keep it in tools>bin).

rshcmd says; "..\bin\" in case you couldn't see it. (without " ")

remotebasepath is again the location of your CoD1 game.

entitypath says; "..\bin\cod.def" in case you couldn't see it. (without " ")

texture dir keep it as "textures. (without " ")

     4. Click "OK". 
     5. Now, click on "Textures" and check if all these show on your screen.
     6. Now right-click on the white area of the program (the smalled boxed area) and check if all these show on your screen.
     7. While you're still there, move your cursor to "mp" and check if all these show on your screen.

If something of the above doesn't show, try checking your "project settings" again, sorry but I can't help anymore with that.

Now, you're ready to start mapping!


    



Downloading And Installing CoD Radiant

First, make sure your CoD1 game is working fine.

  • Downloading "codtools" (CoDRadiant)
You can download Radiant here.


  • Extracting "codtools.zip"
You will need WinRAR to extract the .exe inside the .zip file you've downloaded.
I assume you already have it as it's a very basic program for many uses and you know how to use it. We'll use it a lot in the future when we move on to mapping, anyway.

  • Installing CoDRadiant
If you have installed the game properly
Double-click on "codtools.exe" and continue with the installation.

If you have a cracked version of CoD1 (means you haven't installed the game properly but you got it from a friend or a torrent)
You won't be able to install "codtools" with that setup. Don't worry, I'm here to help you!
You need to just download this, extract it with WinRAR (you'll now see a folder called "tools") and paste it (the "tools" folder) in your root folder of your CoD1 game (root folder = the folder where codsp.exe and codmp.exe are). You're now good to go!





Δευτέρα 28 Ιουλίου 2014

Introduction To Mapping

  • What's CoD/ GTK Radiant?

GtkRadiant is a level design program developed by id Software and Loki Software. It is used to create maps for a number of video games. Here, we will deal with CoD Radiant, though, as we're going to create maps working on Call Of Duty 1 (2003). Yes I know, old game, old buggy program. Still, old school is awesome!


  • What do you need  to know before moving on with mapping.

Firstly, you'll need some basic computer knowledge. Knowing some basic things about C++ programming language would be cool, too as CoD1 is based on it.   

Secondly, you need to make sure you like mapping cause, if you do, even if you find it difficult at first, you'll love it. 


  • How long will it take you to learn and build a good looking map.

Depends on how much time and efford you put on mapping. Don't go for the difficult parts from day one. Personally, it took me about 2-3 years so I could create some maps that I feel proud of. Still, I have to learn many more things. All in all, you need to have patience moving slowly and steady. You need to experiment a lot by yourself and build things by yourself so you actually make sure you're good to go to the next level of your knowledge.


  • Does CoD Radiant has bugs?
Sadly yes as it was a program made for the experienced mappers of Quake III, Infinity Ward etc. You'll face those bugs, you'll get annoyed by those bugs. But, as you advance, you'll get over them.