Having models in your map not only it makes it a way more professional but it fills it with good detail.
Now, what you need to do so you can import models to the map.
Now, what you need to do so you can import models to the map.
- Go to; "root folder" > "Main" and open "pak0.pk3" with WinRAR.
- You'll see a lot of folders. Select (by holding Ctrl + clicking on the folders) the following folders; "xanim", "xmodel", "xmodelalias", "xmodelparts", "xmodelsurfs" and drag them to the "Main" folder. Wait untill the copy/paste is complete. Now, if you check the folder it should contain the folders above.
- Now, open CoDRadiant.
- Right-click the 2D Area (white-boxed Area).
- Go to; "misc" >"model".
- A window should now pop up with many models. If not, try to find the folder "xmodel" (the one in your "Main" folder)
- Select the model you want and now you'll see it in Radiant. If you see your model it means you succeed! Well done! [ If you're new to this and have just started with Radiant stop reading for now, you can come back later wi\hen you have a better knoledge on how some things work ]
- If you want to make your model bigger or smaller just select it with Shift + click on it (either on the 2D or the 3D view) and press "N" in your keyboard.
- A window called "Entity" will pop up. In the white box right next to "Key" type "modelscale" and right next to the "Value" type a number depending on how big or small you want your model to be. "1" is the default scale of the model. Type "0.x" to make it smaller or "1.x" to make it bigger (x = a number of your choise).
[ WARNING! If a model is big by its own and you make it very small the compiler will NOT convert your map and Radiant may even crash! ]